LivingRoom AR
Furniture App
LivingRoom is an Augmented Reality App that makes it possible for users to select, place and visualize furniture in their own space.
My Role:
UI/UX Designer
Team:
Team of 3, 3-week sprint
The Challenge:
People find it difficult to visualize how furniture would fit in their space when shopping for home furnishings.
The Solution:
By using AR technology, users are able to visualize their rooms design before committing to buying furniture.

The Approach:
In this case study, we developed our user research plan after first creating a proto-persona, which then allowed us to conduct interviews and a survey for further insight into the user’s thought process when buying furniture. We then defined our user persona. Finally, we designed, tested, and then iterated our wireframe prototype based on user test results.

User Research:
User research plan, user persona, user motivation, competitor analysis, storyboard
Prototyping:
User flow, wireframes, prototypes, prototype testing, user testing
Testing & Iterations:
Iteration of mobile prototypes, v2 prototype testing
Conclusions:
Next steps and final thoughts

User Research:
User Interviews​
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After gathering data from 16 survey responses, we conducted 6 one-on-one interviews with users who provided information into their thought process when purchasing furniture, with a goal to gain insight on how to make furniture shopping a better experience.

User Surveys​
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For our survey, we asked 16 participants to tell us about their furniture shopping habits, wants and needs to gain further insight about the thought process that a user might have when purchasing furniture.

Affinity Diagram​
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We synthesized our data from our 6 interviews and survey into sticky notes and organized them into an affinity diagram with 10 categories based on user demographics, pain points, furniture shopping habits, budget, needs and likes.

User Persona​
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Upon synthesizing our data from our surveys and user interviews, we defined our user persona, Anthony Rodriguez, a 27 year old Computer Programmer from Tucson, AZ. Detail-oriented, thrifty, and self-sufficient, Anthony’s tech-savviness led him to use our AR furniture app to furnish his new apartment. His goals are to visualize how his apartment looks before spending too much money and energy on going to the store and figuring out the dimensions of his space.

Storyboard​
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Designing a scenario for our user was important in identifying a possible solution to the pain points our interview subjects faced when testing.

User Flow
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Prototyping & Testing:
Wireframes

User Testing​
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It was vital that we did user testing to identify where we lacked in our initial wireframe prototypes so that we may improve our design.

Final Product




Conclusion:
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Overall, users liked how much guidance they were given. They also liked seeing progress bars when there were several tasks asked of them.
Our key takeaway: communication, teamwork and iterating was crucial in brainstorming and creating a successful product
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